103 lines
2.9 KiB
C++
103 lines
2.9 KiB
C++
//-----------------------------------------------------------------------------
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//
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// EventImpl.cpp
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//
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// Windows implementation of a cross-platform event
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//
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// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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//
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// OpenZWave is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// OpenZWave is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
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//
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//-----------------------------------------------------------------------------
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#include <windows.h>
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#include "../../Defs.h"
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#include "EventImpl.h"
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using namespace OpenZWave;
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//-----------------------------------------------------------------------------
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// <EventImpl::EventImpl>
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// Constructor
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//-----------------------------------------------------------------------------
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EventImpl::EventImpl
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(
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)
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{
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// Create a manual reset event
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m_hEvent = ::CreateEvent( NULL, TRUE, FALSE, NULL );
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}
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//-----------------------------------------------------------------------------
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// <EventImpl::~EventImpl>
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// Destructor
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//-----------------------------------------------------------------------------
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EventImpl::~EventImpl
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(
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)
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{
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::CloseHandle( m_hEvent );
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}
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//-----------------------------------------------------------------------------
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// <EventImpl::Set>
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// Set the event to signalled
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//-----------------------------------------------------------------------------
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void EventImpl::Set
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(
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)
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{
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::SetEvent( m_hEvent );
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}
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//-----------------------------------------------------------------------------
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// <EventImpl::Reset>
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// Set the event to not signalled
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//-----------------------------------------------------------------------------
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void EventImpl::Reset
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(
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)
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{
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::ResetEvent( m_hEvent );
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}
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//-----------------------------------------------------------------------------
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// <EventImpl::IsSignalled>
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// Test whether the event is set
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//-----------------------------------------------------------------------------
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bool EventImpl::IsSignalled
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(
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)
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{
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return( WAIT_OBJECT_0 == WaitForSingleObject( m_hEvent, 0 ) );
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}
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//-----------------------------------------------------------------------------
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// <EventImpl::Wait>
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// Wait for the event to become signalled
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//-----------------------------------------------------------------------------
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bool EventImpl::Wait
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(
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int32 const _timeout
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)
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{
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return( WAIT_TIMEOUT != ::WaitForSingleObject( m_hEvent, (DWORD)_timeout ) );
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}
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