//----------------------------------------------------------------------------- // // EventImpl.cpp // // Windows implementation of a cross-platform event // // Copyright (c) 2010 Mal Lansell // All rights reserved. // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #include #include "../../Defs.h" #include "EventImpl.h" using namespace OpenZWave; //----------------------------------------------------------------------------- // // Constructor //----------------------------------------------------------------------------- EventImpl::EventImpl ( ) { // Create a manual reset event m_hEvent = ::CreateEvent( NULL, TRUE, FALSE, NULL ); } //----------------------------------------------------------------------------- // // Destructor //----------------------------------------------------------------------------- EventImpl::~EventImpl ( ) { ::CloseHandle( m_hEvent ); } //----------------------------------------------------------------------------- // // Set the event to signalled //----------------------------------------------------------------------------- void EventImpl::Set ( ) { ::SetEvent( m_hEvent ); } //----------------------------------------------------------------------------- // // Set the event to not signalled //----------------------------------------------------------------------------- void EventImpl::Reset ( ) { ::ResetEvent( m_hEvent ); } //----------------------------------------------------------------------------- // // Test whether the event is set //----------------------------------------------------------------------------- bool EventImpl::IsSignalled ( ) { return( WAIT_OBJECT_0 == WaitForSingleObject( m_hEvent, 0 ) ); } //----------------------------------------------------------------------------- // // Wait for the event to become signalled //----------------------------------------------------------------------------- bool EventImpl::Wait ( int32 const _timeout ) { return( WAIT_TIMEOUT != ::WaitForSingleObject( m_hEvent, (DWORD)_timeout ) ); }