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OpenMQTT-Gateway/lib/ESPiLight/pilight/libs/openzwave/Driver.h
T
Florian 67dd7ac078 update esppilight lib
content of the library is not filtered on 433mhz only
2018-11-28 20:41:37 +01:00

857 lines
39 KiB
C++

//-----------------------------------------------------------------------------
//
// Driver.h
//
// Communicates with a Z-Wave network
//
// Copyright (c) 2010 Mal Lansell <openzwave@lansell.org>
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#ifndef _Driver_H
#define _Driver_H
#include <string>
#include <map>
#include <list>
#include "Defs.h"
#include "value_classes/ValueID.h"
#include "Node.h"
#include "platform/Event.h"
#include "platform/Mutex.h"
#include "platform/TimeStamp.h"
namespace OpenZWave
{
class Msg;
class Value;
class Event;
class Mutex;
class Controller;
class Thread;
class ControllerReplication;
class Notification;
/** \brief The Driver class handles communication between OpenZWave
* and a device attached via a serial port (typically a controller).
*/
class OPENZWAVE_EXPORT Driver
{
friend class Manager;
friend class Node;
friend class Group;
friend class CommandClass;
friend class ControllerReplication;
friend class Value;
friend class ValueStore;
friend class ValueButton;
friend class Association;
friend class Basic;
friend class ManufacturerSpecific;
friend class NodeNaming;
friend class NoOperation;
friend class SceneActivation;
friend class WakeUp;
friend class Security;
//-----------------------------------------------------------------------------
// Controller Interfaces
//-----------------------------------------------------------------------------
public:
enum ControllerInterface
{
ControllerInterface_Unknown = 0,
ControllerInterface_Serial,
ControllerInterface_Hid
};
//-----------------------------------------------------------------------------
// Construction / Destruction
//-----------------------------------------------------------------------------
private:
/**
* Creates threads, events and initializes member variables and the node array.
*/
Driver( string const& _controllerPath, ControllerInterface const& _interface );
/** Sets "exit" flags and stops the three background threads (pollThread, serialThread
* and driverThread). Then clears out the send queue and node array. Notifies
* watchers and exits.
*/
virtual ~Driver();
/**
* Start the driverThread
*/
void Start();
/**
* Entry point for driverThread
*/
static void DriverThreadEntryPoint( Event* _exitEvent, void* _context );
/**
* ThreadProc for driverThread. This is where all the "action" takes place.
* <p>
* First, the thread is initialized by calling Init(). If Init() fails, it will be retried
* every 5 seconds for the first two minutes and every 30 seconds thereafter.
* <p>
* After the thread is successfully initialized, the thread enters a loop with the
* following elements:
* - Confirm that m_exit is still false (or exit from the thread if it is true)
* - Call ReadMsg() to consume any available messages from the controller
* - Call NotifyWatchers() to send any pending notifications
* - If the thread is not waiting for an ACK, a callback or a message reply, send [any][the next] queued message[s]
* - If there was no message read or sent (workDone=false), sleep for 5 seconds. If nothing happened
* within this time frame and something was expected (ACK, callback or reply), retrieve the
* last message from the send queue and examine GetSendAttempts(). If greater than 2, give up
* and remove the message from the queue. Otherwise, resend the message.
* - If something did happen [reset m_wakeEvent]
*/
void DriverThreadProc( Event* _exitEvent );
/**
* Initialize the controller. Open the specified serial port, start the serialThread
* and pollThread, then send a NAK to the device [presumably to flush it].
* <p>
* Then queue the commands to retrieve the Z-Wave interface:
* - Get version
* - Get home and node IDs
* - Get controller capabilities
* - Get serial API capabilties
* - [Get SUC node ID]
* - Get init data [identifying the nodes on the network]
* Init() will return false if the serial port could not be opened.
*/
bool Init( uint32 _attempts );
/**
* Remove any messages to a node on the queues
* Used when deleting a node.
*/
void RemoveQueues( uint8 const _nodeId );
Thread* m_driverThread; /**< Thread for reading from the Z-Wave controller, and for creating and managing the other threads for sending, polling etc. */
bool m_exit; /**< Flag that is set when the application is exiting. */
bool m_init; /**< Set to true once the driver has been initialised */
bool m_awakeNodesQueried; /**< Set to true once the driver has polled all awake nodes */
bool m_allNodesQueried; /**< Set to true once the driver has polled all nodes */
bool m_notifytransactions;
TimeStamp m_startTime; /**< Time this driver started (for log report purposes) */
//-----------------------------------------------------------------------------
// Configuration
//-----------------------------------------------------------------------------
private:
void RequestConfig(); // Get the network configuration from the Z-Wave network
bool ReadConfig(); // Read the configuration from a file
void WriteConfig(); // Save the configuration to a file
//-----------------------------------------------------------------------------
// Controller
//-----------------------------------------------------------------------------
private:
// Controller Capabilities (return in FUNC_ID_ZW_GET_CONTROLLER_CAPABILITIES)
enum
{
ControllerCaps_Secondary = 0x01, /**< The controller is a secondary. */
ControllerCaps_OnOtherNetwork = 0x02, /**< The controller is not using its default HomeID. */
ControllerCaps_SIS = 0x04, /**< There is a SUC ID Server on the network. */
ControllerCaps_RealPrimary = 0x08, /**< Controller was the primary before the SIS was added. */
ControllerCaps_SUC = 0x10 /**< Controller is a static update controller. */
};
// Init Capabilities (return in FUNC_ID_SERIAL_API_GET_INIT_DATA)
enum
{
InitCaps_Slave = 0x01, /**< */
InitCaps_TimerSupport = 0x02, /**< Controller supports timers. */
InitCaps_Secondary = 0x04, /**< Controller is a secondary. */
InitCaps_SUC = 0x08 /**< Controller is a static update controller. */
};
bool IsPrimaryController()const{ return ((m_initCaps & InitCaps_Secondary) == 0); }
bool IsStaticUpdateController()const{ return ((m_initCaps & InitCaps_SUC) != 0); }
bool IsBridgeController()const{ return (m_libraryType == 7); }
bool IsInclusionController()const{ return ((m_controllerCaps & ControllerCaps_SIS) != 0); }
uint32 GetHomeId()const{ return m_homeId; }
uint8 GetNodeId()const{ return m_nodeId; }
uint8 GetSUCNodeId()const{ return m_SUCNodeId; }
uint16 GetManufacturerId()const{ return m_manufacturerId; }
uint16 GetProductType()const{ return m_productType; }
uint16 GetProductId()const{ return m_productId; }
string GetControllerPath()const{ return m_controllerPath; }
ControllerInterface GetControllerInterfaceType()const{ return m_controllerInterfaceType; }
string GetLibraryVersion()const{ return m_libraryVersion; }
string GetLibraryTypeName()const{ return m_libraryTypeName; }
int32 GetSendQueueCount()const
{
int32 count = 0;
for( int32 i=0; i<MsgQueue_Count; ++i )
{
count += (int32) (m_msgQueue[i].size());
}
return count;
}
/**
* A version of GetNode that does not have the protective "lock" and "release" requirement.
* This function can be used within driverThread, which "knows" that the node will not be
* changed or deleted while it is being used.
* \param _nodeId The nodeId (index into the node array) identifying the node to be returned
* \return
* A pointer to the specified node (if it exists) or NULL if not.
* \see GetNode
*/
Node* GetNodeUnsafe( uint8 _nodeId );
/**
* Locks the node array and returns the specified node (if it exists). If a node is returned,
* the lock must be released after the node has been processed via a call to ReleaseNodes().
* If the node specified by _nodeId does not exist, the lock is released and NULL is returned.
* \param _nodeId The nodeId (index into the node array) identifying the node to be returned
* \return
* A pointer to the specified node (if it exists) or NULL if not.
* \see LockNodes, ReleaseNodes
*/
Node* GetNode( uint8 _nodeId );
/**
* Lock the nodes so no other thread can modify them.
*/
void LockNodes();
/**
* Release the lock on the nodes so other threads can modify them.
*/
void ReleaseNodes();
ControllerInterface m_controllerInterfaceType; // Specifies the controller's hardware interface
string m_controllerPath; // name or path used to open the controller hardware.
Controller* m_controller; // Handles communications with the controller hardware.
uint32 m_homeId; // Home ID of the Z-Wave controller. Not valid until the DriverReady notification has been received.
string m_libraryVersion; // Verison of the Z-Wave Library used by the controller.
string m_libraryTypeName; // Name describing the library type.
uint8 m_libraryType; // Type of library used by the controller.
uint8 m_serialAPIVersion[2];
uint16 m_manufacturerId;
uint16 m_productType;
uint16 m_productId;
uint8 m_apiMask[32];
uint8 m_initVersion; // Version of the Serial API used by the controller.
uint8 m_initCaps; // Set of flags indicating the serial API capabilities (See IsSlave, HasTimerSupport, IsPrimaryController and IsStaticUpdateController above).
uint8 m_controllerCaps; // Set of flags indicating the controller's capabilities (See IsInclusionController above).
uint8 m_nodeId; // Z-Wave Controller's own node ID.
Node* m_nodes[256]; // Array containing all the node objects.
Mutex* m_nodeMutex; // Serializes access to node data
ControllerReplication* m_controllerReplication; // Controller replication is handled separately from the other command classes, due to older hand-held controllers using invalid node IDs.
uint8 m_transmitOptions;
//-----------------------------------------------------------------------------
// Receiving Z-Wave messages
//-----------------------------------------------------------------------------
private:
bool ReadMsg();
void ProcessMsg( uint8* _data );
void HandleGetVersionResponse( uint8* _data );
void HandleGetRandomResponse( uint8* _data );
void HandleGetControllerCapabilitiesResponse( uint8* _data );
void HandleGetSerialAPICapabilitiesResponse( uint8* _data );
void HandleSerialAPISoftResetResponse( uint8* _data );
void HandleEnableSUCResponse( uint8* _data );
void HandleSetSUCNodeIdResponse( uint8* _data );
void HandleGetSUCNodeIdResponse( uint8* _data );
void HandleMemoryGetIdResponse( uint8* _data );
/**
* Process a response to a FUNC_ID_SERIAL_API_GET_INIT_DATA request.
* <p>
* The response message contains a bitmap identifying which of the 232 possible nodes
* in the network are actually present. These bitmap values are compared with the
* node map (read in from zwcfg_0x[homeid].xml) to see if the node has already been registered
* by the OpenZWave library. If it has (the log will show it as "Known") and this is
* the first time this message was sent (m_init is false), then AddNodeQuery() is called
* to retrieve its current state. If this is a "New" node to OpenZWave, then InitNode()
* is called.
* \see AddNodeQuery, InitNode, GetNode, ReleaseNodes
*/
void HandleSerialAPIGetInitDataResponse( uint8* _data );
void HandleGetNodeProtocolInfoResponse( uint8* _data );
bool HandleRemoveFailedNodeResponse( uint8* _data );
void HandleIsFailedNodeResponse( uint8* _data );
bool HandleReplaceFailedNodeResponse( uint8* _data );
bool HandleAssignReturnRouteResponse( uint8* _data );
bool HandleDeleteReturnRouteResponse( uint8* _data );
void HandleSendNodeInformationRequest( uint8* _data );
void HandleSendDataResponse( uint8* _data, bool _replication );
bool HandleNetworkUpdateResponse( uint8* _data );
void HandleGetRoutingInfoResponse( uint8* _data );
void HandleSendDataRequest( uint8* _data, bool _replication );
void HandleAddNodeToNetworkRequest( uint8* _data );
void HandleCreateNewPrimaryRequest( uint8* _data );
void HandleControllerChangeRequest( uint8* _data );
void HandleSetLearnModeRequest( uint8* _data );
void HandleRemoveFailedNodeRequest( uint8* _data );
void HandleReplaceFailedNodeRequest( uint8* _data );
void HandleRemoveNodeFromNetworkRequest( uint8* _data );
void HandleApplicationCommandHandlerRequest( uint8* _data );
void HandlePromiscuousApplicationCommandHandlerRequest( uint8* _data );
void HandleAssignReturnRouteRequest( uint8* _data );
void HandleDeleteReturnRouteRequest( uint8* _data );
void HandleNodeNeighborUpdateRequest( uint8* _data );
void HandleNetworkUpdateRequest( uint8* _data );
bool HandleApplicationUpdateRequest( uint8* _data );
bool HandleRfPowerLevelSetResponse( uint8* _data );
bool HandleSerialApiSetTimeoutsResponse( uint8* _data );
bool HandleMemoryGetByteResponse( uint8* _data );
bool HandleReadMemoryResponse( uint8* _data );
void HandleGetVirtualNodesResponse( uint8* _data );
bool HandleSetSlaveLearnModeResponse( uint8* _data );
void HandleSetSlaveLearnModeRequest( uint8* _data );
bool HandleSendSlaveNodeInfoResponse( uint8* _data );
void HandleSendSlaveNodeInfoRequest( uint8* _data );
void HandleApplicationSlaveCommandRequest( uint8* _data );
void HandleSerialAPIResetRequest( uint8* _data );
void CommonAddNodeStatusRequestHandler( uint8 _funcId, uint8* _data );
bool m_waitingForAck; // True when we are waiting for an ACK from the dongle
uint8 m_expectedCallbackId; // If non-zero, we wait for a message with this callback Id
uint8 m_expectedReply; // If non-zero, we wait for a message with this function Id
uint8 m_expectedCommandClassId; // If the expected reply is FUNC_ID_APPLICATION_COMMAND_HANDLER, this value stores the command class we're waiting to hear from
uint8 m_expectedNodeId; // If we are waiting for a FUNC_ID_APPLICATION_COMMAND_HANDLER, make sure we only accept it from this node.
//-----------------------------------------------------------------------------
// Polling Z-Wave devices
//-----------------------------------------------------------------------------
private:
int32 GetPollInterval(){ return m_pollInterval ; }
void SetPollInterval( int32 _milliseconds, bool _bIntervalBetweenPolls ){ m_pollInterval = _milliseconds; m_bIntervalBetweenPolls = _bIntervalBetweenPolls; }
bool EnablePoll( const ValueID &_valueId, uint8 _intensity = 1 );
bool DisablePoll( const ValueID &_valueId );
bool isPolled( const ValueID &_valueId );
void SetPollIntensity( const ValueID &_valueId, uint8 _intensity );
static void PollThreadEntryPoint( Event* _exitEvent, void* _context );
void PollThreadProc( Event* _exitEvent );
Thread* m_pollThread; // Thread for polling devices on the Z-Wave network
struct PollEntry
{
ValueID m_id;
uint8 m_pollCounter;
};
OPENZWAVE_EXPORT_WARNINGS_OFF
list<PollEntry> m_pollList; // List of nodes that need to be polled
OPENZWAVE_EXPORT_WARNINGS_ON
Mutex* m_pollMutex; // Serialize access to the polling list
int32 m_pollInterval; // Time interval during which all nodes must be polled
bool m_bIntervalBetweenPolls; // if true, the library intersperses m_pollInterval between polls; if false, the library attempts to complete all polls within m_pollInterval
//-----------------------------------------------------------------------------
// Retrieving Node information
//-----------------------------------------------------------------------------
public:
uint8 GetNodeNumber( Msg const* _msg )const{ return ( _msg == NULL ? 0 : _msg->GetTargetNodeId() ); }
private:
/**
* Creates a new Node object (deleting any previous Node object with the same nodeId) and
* queues a full query of the node's parameters (starting at the beginning of the query
* stages--Node::QueryStage_None). This function will send Notification::Type_NodeAdded
* and Notification::Type_NodeRemoved messages to identify these modifications.
* \param _nodeId The node ID of the node to create and query.
* \see Notification::Type_NodeAdded, Notification::Type_NodeRemoved, Node::QueryStage_None,
*/
void InitNode( uint8 const _nodeId, bool newNode = false );
void InitAllNodes(); // Delete all nodes and fetch the data from the Z-Wave network again.
bool IsNodeListeningDevice( uint8 const _nodeId );
bool IsNodeFrequentListeningDevice( uint8 const _nodeId );
bool IsNodeBeamingDevice( uint8 const _nodeId );
bool IsNodeRoutingDevice( uint8 const _nodeId );
bool IsNodeSecurityDevice( uint8 const _nodeId );
uint32 GetNodeMaxBaudRate( uint8 const _nodeId );
uint8 GetNodeVersion( uint8 const _nodeId );
uint8 GetNodeSecurity( uint8 const _nodeId );
uint8 GetNodeBasic( uint8 const _nodeId );
uint8 GetNodeGeneric( uint8 const _nodeId );
uint8 GetNodeSpecific( uint8 const _nodeId );
string GetNodeType( uint8 const _nodeId );
uint32 GetNodeNeighbors( uint8 const _nodeId, uint8** o_neighbors );
string GetNodeManufacturerName( uint8 const _nodeId );
string GetNodeProductName( uint8 const _nodeId );
string GetNodeName( uint8 const _nodeId );
string GetNodeLocation( uint8 const _nodeId );
string GetNodeManufacturerId( uint8 const _nodeId );
string GetNodeProductType( uint8 const _nodeId );
string GetNodeProductId( uint8 const _nodeId );
void SetNodeManufacturerName( uint8 const _nodeId, string const& _manufacturerName );
void SetNodeProductName( uint8 const _nodeId, string const& _productName );
void SetNodeName( uint8 const _nodeId, string const& _nodeName );
void SetNodeLocation( uint8 const _nodeId, string const& _location );
void SetNodeLevel( uint8 const _nodeId, uint8 const _level );
void SetNodeOn( uint8 const _nodeId );
void SetNodeOff( uint8 const _nodeId );
Value* GetValue( ValueID const& _id );
bool IsAPICallSupported( uint8 const _apinum )const{ return (( m_apiMask[( _apinum - 1 ) >> 3] & ( 1 << (( _apinum - 1 ) & 0x07 ))) != 0 ); }
void SetAPICall( uint8 const _apinum, bool _toSet )
{
if( _toSet )
{
m_apiMask[( _apinum - 1 ) >> 3] |= ( 1 << (( _apinum - 1 ) & 0x07 ));
}
else
{
m_apiMask[( _apinum - 1 ) >> 3] &= ~( 1 << (( _apinum - 1 ) & 0x07 ));
}
}
uint8 NodeFromMessage( uint8 const* buffer );
//-----------------------------------------------------------------------------
// Controller commands
//-----------------------------------------------------------------------------
public:
/**
* Controller Commands.
* Commands to be used with the BeginControllerCommand method.
* \see Manager::BeginControllerCommand
*/
enum ControllerCommand
{
ControllerCommand_None = 0, /**< No command. */
ControllerCommand_AddDevice, /**< Add a new device or controller to the Z-Wave network. */
ControllerCommand_CreateNewPrimary, /**< Add a new controller to the Z-Wave network. Used when old primary fails. Requires SUC. */
ControllerCommand_ReceiveConfiguration, /**< Receive Z-Wave network configuration information from another controller. */
ControllerCommand_RemoveDevice, /**< Remove a device or controller from the Z-Wave network. */
ControllerCommand_RemoveFailedNode, /**< Move a node to the controller's failed nodes list. This command will only work if the node cannot respond. */
ControllerCommand_HasNodeFailed, /**< Check whether a node is in the controller's failed nodes list. */
ControllerCommand_ReplaceFailedNode, /**< Replace a non-responding node with another. The node must be in the controller's list of failed nodes for this command to succeed. */
ControllerCommand_TransferPrimaryRole, /**< Make a different controller the primary. */
ControllerCommand_RequestNetworkUpdate, /**< Request network information from the SUC/SIS. */
ControllerCommand_RequestNodeNeighborUpdate, /**< Get a node to rebuild its neighbour list. This method also does RequestNodeNeighbors */
ControllerCommand_AssignReturnRoute, /**< Assign a network return routes to a device. */
ControllerCommand_DeleteAllReturnRoutes, /**< Delete all return routes from a device. */
ControllerCommand_SendNodeInformation, /**< Send a node information frame */
ControllerCommand_ReplicationSend, /**< Send information from primary to secondary */
ControllerCommand_CreateButton, /**< Create an id that tracks handheld button presses */
ControllerCommand_DeleteButton /**< Delete id that tracks handheld button presses */
};
/**
* Controller States.
* States reported via the callback handler passed into the BeginControllerCommand method.
* \see Manager::BeginControllerCommand
*/
enum ControllerState
{
ControllerState_Normal = 0, /**< No command in progress. */
ControllerState_Starting, /**< The command is starting. */
ControllerState_Cancel, /**< The command was cancelled. */
ControllerState_Error, /**< Command invocation had error(s) and was aborted */
ControllerState_Waiting, /**< Controller is waiting for a user action. */
ControllerState_Sleeping, /**< Controller command is on a sleep queue wait for device. */
ControllerState_InProgress, /**< The controller is communicating with the other device to carry out the command. */
ControllerState_Completed, /**< The command has completed successfully. */
ControllerState_Failed, /**< The command has failed. */
ControllerState_NodeOK, /**< Used only with ControllerCommand_HasNodeFailed to indicate that the controller thinks the node is OK. */
ControllerState_NodeFailed /**< Used only with ControllerCommand_HasNodeFailed to indicate that the controller thinks the node has failed. */
};
/**
* Controller Errors
* Provide some more information about controller failures.
*/
enum ControllerError
{
ControllerError_None = 0,
ControllerError_ButtonNotFound, /**< Button */
ControllerError_NodeNotFound, /**< Button */
ControllerError_NotBridge, /**< Button */
ControllerError_NotSUC, /**< CreateNewPrimary */
ControllerError_NotSecondary, /**< CreateNewPrimary */
ControllerError_NotPrimary, /**< RemoveFailedNode, AddNodeToNetwork */
ControllerError_IsPrimary, /**< ReceiveConfiguration */
ControllerError_NotFound, /**< RemoveFailedNode */
ControllerError_Busy, /**< RemoveFailedNode, RequestNetworkUpdate */
ControllerError_Failed, /**< RemoveFailedNode, RequestNetworkUpdate */
ControllerError_Disabled, /**< RequestNetworkUpdate error */
ControllerError_Overflow /**< RequestNetworkUpdate error */
};
typedef void (*pfnControllerCallback_t)( ControllerState _state, ControllerError _err, void* _context );
private:
// The public interface is provided via the wrappers in the Manager class
void ResetController( Event* _evt );
void SoftReset();
void RequestNodeNeighbors( uint8 const _nodeId, uint32 const _requestFlags );
bool BeginControllerCommand( ControllerCommand _command, pfnControllerCallback_t _callback, void* _context, bool _highPower, uint8 _nodeId, uint8 _arg );
bool CancelControllerCommand();
void AddNodeStop( uint8 const _funcId ); // Handle different controller behaviors
struct ControllerCommandItem
{
ControllerState m_controllerState;
bool m_controllerStateChanged;
bool m_controllerCommandDone;
ControllerCommand m_controllerCommand;
pfnControllerCallback_t m_controllerCallback;
ControllerError m_controllerReturnError;
void* m_controllerCallbackContext;
bool m_highPower;
bool m_controllerAdded;
uint8 m_controllerCommandNode;
uint8 m_controllerCommandArg;
};
ControllerCommandItem* m_currentControllerCommand;
void DoControllerCommand();
void UpdateControllerState( ControllerState const _state, ControllerError const _error = ControllerError_None )
{
if( m_currentControllerCommand != NULL )
{
if( _state != m_currentControllerCommand->m_controllerState )
{
m_currentControllerCommand->m_controllerStateChanged = true;
m_currentControllerCommand->m_controllerState = _state;
switch( _state )
{
case ControllerState_Error:
case ControllerState_Cancel:
case ControllerState_Failed:
case ControllerState_Sleeping:
case ControllerState_NodeFailed:
case ControllerState_NodeOK:
case ControllerState_Completed:
{
m_currentControllerCommand->m_controllerCommandDone = true;
m_sendMutex->Lock();
m_queueEvent[MsgQueue_Controller]->Set();
m_sendMutex->Unlock();
break;
}
default:
{
break;
}
}
}
if( _error != ControllerError_None )
{
m_currentControllerCommand->m_controllerReturnError = _error;
}
}
}
uint8 m_SUCNodeId;
void UpdateNodeRoutes( uint8 const_nodeId, bool _doUpdate = false );
Event* m_controllerResetEvent;
//-----------------------------------------------------------------------------
// Sending Z-Wave messages
//-----------------------------------------------------------------------------
public:
enum MsgQueue
{
MsgQueue_Command = 0,
MsgQueue_Security,
MsgQueue_NoOp,
MsgQueue_Controller,
MsgQueue_WakeUp,
MsgQueue_Send,
MsgQueue_Query,
MsgQueue_Poll,
MsgQueue_Count // Number of message queues
};
void SendMsg( Msg* _msg, MsgQueue const _queue );
/**
* Fetch the transmit options
*/
uint8 GetTransmitOptions()const{ return m_transmitOptions; }
private:
/**
* If there are messages in the send queue (m_sendQueue), gets the next message in the
* queue and writes it to the serial port. In sending the message, SendMsg also initializes
* variables tracking the message's callback ID (m_expectedCallbackId), expected reply
* (m_expectedReply) and expected command class ID (m_expectedCommandClassId). It also
* sets m_waitingForAck to true and increments the message's send attempts counter.
* <p>
* If there are no messages in the send queue, then SendMsg checks the query queue to
* see if there are any outstanding queries that can be processed (target node not asleep).
* If so, it retrieves the Node object that needs to be queried and calls that node's
* AdvanceQueries member function. If this call results in all of the node's queries to be
* completed, SendMsg will remove the node query item from the query queue.
* \return TRUE if data was written, FALSE if not
* \see Msg, m_sendQueue, m_expectedCallbackId, m_expectedReply, m_expectedCommandClassId,
* m_waitingForAck, Msg::GetSendAttempts, Node::AdvanceQueries, GetCurrentNodeQuery,
* RemoveNodeQuery, Node::AllQueriesCompleted
*/
bool WriteNextMsg( MsgQueue const _queue ); // Extracts the first message from the queue, and makes it the current one.
bool WriteMsg( string const &str); // Sends the current message to the Z-Wave network
void RemoveCurrentMsg(); // Deletes the current message and cleans up the callback etc states
bool MoveMessagesToWakeUpQueue( uint8 const _targetNodeId, bool const _move ); // If a node does not respond, and is of a type that can sleep, this method is used to move all its pending messages to another queue ready for when it mext wakes up.
bool HandleErrorResponse( uint8 const _error, uint8 const _nodeId, char const* _funcStr, bool _sleepCheck = false ); // Handle data errors and process consistently. If message is moved to wake-up queue, return true.
bool IsExpectedReply( uint8 const _nodeId ); // Determine if reply message is the one we are expecting
void SendQueryStageComplete( uint8 const _nodeId, Node::QueryStage const _stage );
void RetryQueryStageComplete( uint8 const _nodeId, Node::QueryStage const _stage );
void CheckCompletedNodeQueries(); // Send notifications if all awake and/or sleeping nodes have completed their queries
// Requests to be sent to nodes are assigned to one of five queues.
// From highest to lowest priority, these are
//
// 0) The security queue, for handling encrypted messages. This is the
// highest priority send queue, because the security process inserts
// messages to handle the encryption process that must be sent before
// a new message can be wrapped.
//
// 1) The command queue, for controller commands. This is the 2nd highest
// priority send queue, because the controller command processes are not
// permitted to be interupted by other requests.
//
// 2) The controller queue exists to handle multi-step controller commands. These
// typically require user interaction or affect the network in some way.
//
// 3) The No Operation command class queue. This is used for device probing
// at startup as well as network diagostics.
//
// 4) The wakeup queue. This holds messages that have been held for a
// sleeping device that has now woken up. These get a high priority
// because such devices do not stay awake for very long.
//
// 5) The send queue. This is for normal messages, usually triggered by
// a user interaction with the application.
//
// 6) The query queue. For node query messages sent when a new node is
// discovered. The query process generates a large number of requests,
// so the query queue has a low priority to avoid making the system
// unresponsive.
//
// 7) The poll queue. Requests to devices that need their state polling
// at regular intervals. These are of the lowest priority, and are only
// sent when nothing else is going on
//
enum MsgQueueCmd
{
MsgQueueCmd_SendMsg = 0,
MsgQueueCmd_QueryStageComplete,
MsgQueueCmd_Controller
};
class MsgQueueItem
{
public:
MsgQueueItem() :
m_msg(NULL),
m_nodeId(0),
m_queryStage(Node::QueryStage_None),
m_retry(false),
m_cci(NULL)
{}
bool operator == ( MsgQueueItem const& _other )const
{
if( _other.m_command == m_command )
{
if( m_command == MsgQueueCmd_SendMsg )
{
return( (*_other.m_msg) == (*m_msg) );
}
else if( m_command == MsgQueueCmd_QueryStageComplete )
{
return( (_other.m_nodeId == m_nodeId) && (_other.m_queryStage == m_queryStage) );
}
else if( m_command == MsgQueueCmd_Controller )
{
return( (_other.m_cci->m_controllerCommand == m_cci->m_controllerCommand) && (_other.m_cci->m_controllerCallback == m_cci->m_controllerCallback) );
}
}
return false;
}
MsgQueueCmd m_command;
Msg* m_msg;
uint8 m_nodeId;
Node::QueryStage m_queryStage;
bool m_retry;
ControllerCommandItem* m_cci;
};
OPENZWAVE_EXPORT_WARNINGS_OFF
list<MsgQueueItem> m_msgQueue[MsgQueue_Count];
OPENZWAVE_EXPORT_WARNINGS_ON
Event* m_queueEvent[MsgQueue_Count]; // Events for each queue, which are signalled when the queue is not empty
Mutex* m_sendMutex; // Serialize access to the queues
Msg* m_currentMsg;
MsgQueue m_currentMsgQueueSource; // identifies which queue held m_currentMsg
TimeStamp m_resendTimeStamp;
//-----------------------------------------------------------------------------
// Network functions
//-----------------------------------------------------------------------------
private:
void TestNetwork( uint8 const _nodeId, uint32 const _count );
//-----------------------------------------------------------------------------
// Virtual Node commands
//-----------------------------------------------------------------------------
public:
/**
* Virtual Node Commands.
* Commands to be used with virtual nodes.
*/
private:
uint32 GetVirtualNeighbors( uint8** o_neighbors );
void RequestVirtualNeighbors( MsgQueue const _queue );
bool IsVirtualNode( uint8 const _nodeId )const{ return (( m_virtualNeighbors[( _nodeId - 1 ) >> 3] & 1 << (( _nodeId - 1 ) & 0x07 )) != 0 ); }
void SendVirtualNodeInfo( uint8 const _fromNodeId, uint8 const _ToNodeId );
void SendSlaveLearnModeOff();
void SaveButtons();
void ReadButtons( uint8 const _nodeId );
bool m_virtualNeighborsReceived;
uint8 m_virtualNeighbors[NUM_NODE_BITFIELD_BYTES]; // Bitmask containing virtual neighbors
//-----------------------------------------------------------------------------
// SwitchAll
//-----------------------------------------------------------------------------
private:
// The public interface is provided via the wrappers in the Manager class
void SwitchAllOn();
void SwitchAllOff();
//-----------------------------------------------------------------------------
// Configuration Parameters (wrappers for the Node methods)
//-----------------------------------------------------------------------------
private:
// The public interface is provided via the wrappers in the Manager class
bool SetConfigParam( uint8 const _nodeId, uint8 const _param, int32 _value, uint8 const _size );
void RequestConfigParam( uint8 const _nodeId, uint8 const _param );
//-----------------------------------------------------------------------------
// Groups (wrappers for the Node methods)
//-----------------------------------------------------------------------------
private:
// The public interface is provided via the wrappers in the Manager class
uint8 GetNumGroups( uint8 const _nodeId );
uint32 GetAssociations( uint8 const _nodeId, uint8 const _groupIdx, uint8** o_associations );
uint8 GetMaxAssociations( uint8 const _nodeId, uint8 const _groupIdx );
string GetGroupLabel( uint8 const _nodeId, uint8 const _groupIdx );
void AddAssociation( uint8 const _nodeId, uint8 const _groupIdx, uint8 const _targetNodeId );
void RemoveAssociation( uint8 const _nodeId, uint8 const _groupIdx, uint8 const _targetNodeId );
//-----------------------------------------------------------------------------
// Notifications
//-----------------------------------------------------------------------------
private:
void QueueNotification( Notification* _notification ); // Adds a notification to the list. Notifications are queued until a point in the thread where we know we do not have any nodes locked.
void NotifyWatchers(); // Passes the notifications to all the registered watcher callbacks in turn.
OPENZWAVE_EXPORT_WARNINGS_OFF
list<Notification*> m_notifications;
OPENZWAVE_EXPORT_WARNINGS_ON
Event* m_notificationsEvent;
//-----------------------------------------------------------------------------
// Statistics
//-----------------------------------------------------------------------------
public:
struct DriverData
{
uint32 m_SOFCnt; // Number of SOF bytes received
uint32 m_ACKWaiting; // Number of unsolicited messages while waiting for an ACK
uint32 m_readAborts; // Number of times read were aborted due to timeouts
uint32 m_badChecksum; // Number of bad checksums
uint32 m_readCnt; // Number of messages successfully read
uint32 m_writeCnt; // Number of messages successfully sent
uint32 m_CANCnt; // Number of CAN bytes received
uint32 m_NAKCnt; // Number of NAK bytes received
uint32 m_ACKCnt; // Number of ACK bytes received
uint32 m_OOFCnt; // Number of bytes out of framing
uint32 m_dropped; // Number of messages dropped & not delivered
uint32 m_retries; // Number of messages retransmitted
uint32 m_callbacks; // Number of unexpected callbacks
uint32 m_badroutes; // Number of failed messages due to bad route response
uint32 m_noack; // Number of no ACK returned errors
uint32 m_netbusy; // Number of network busy/failure messages
uint32 m_notidle;
uint32 m_nondelivery; // Number of messages not delivered to network
uint32 m_routedbusy; // Number of messages received with routed busy status
uint32 m_broadcastReadCnt; // Number of broadcasts read
uint32 m_broadcastWriteCnt; // Number of broadcasts sent
};
void LogDriverStatistics();
private:
void GetDriverStatistics( DriverData* _data );
void GetNodeStatistics( uint8 const _nodeId, Node::NodeData* _data );
uint32 m_SOFCnt; // Number of SOF bytes received
uint32 m_ACKWaiting; // Number of unsolcited messages while waiting for an ACK
uint32 m_readAborts; // Number of times read were aborted due to timeouts
uint32 m_badChecksum; // Number of bad checksums
uint32 m_readCnt; // Number of messages successfully read
uint32 m_writeCnt; // Number of messages successfully sent
uint32 m_CANCnt; // Number of CAN bytes received
uint32 m_NAKCnt; // Number of NAK bytes received
uint32 m_ACKCnt; // Number of ACK bytes received
uint32 m_OOFCnt; // Number of bytes out of framing
uint32 m_dropped; // Number of messages dropped & not delivered
uint32 m_retries; // Number of retransmitted messages
uint32 m_callbacks; // Number of unexpected callbacks
uint32 m_badroutes; // Number of failed messages due to bad route response
uint32 m_noack; // Number of no ACK returned errors
uint32 m_netbusy; // Number of network busy/failure messages
uint32 m_notidle; // Number of not idle messages
uint32 m_nondelivery; // Number of messages not delivered to network
uint32 m_routedbusy; // Number of messages received with routed busy status
uint32 m_broadcastReadCnt; // Number of broadcasts read
uint32 m_broadcastWriteCnt; // Number of broadcasts sent
//time_t m_commandStart; // Start time of last command
//time_t m_timeoutLost; // Cumulative time lost to timeouts
//-----------------------------------------------------------------------------
// Security Command Class Related (Version 1.1)
//-----------------------------------------------------------------------------
private:
uint8 *GetNetworkKey();
};
} // namespace OpenZWave
#endif // _Driver_H