update esppilight lib

content of the library is not filtered on 433mhz only
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Florian committed 2018-11-28 20:41:37 +01:00
1 parent a275e48ee1
commit 67dd7ac078
1030 files changed
+203335 -116

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@@ -0,0 +1,102 @@
//-----------------------------------------------------------------------------
//
// EventImpl.cpp
//
// Windows implementation of a cross-platform event
//
// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#include <windows.h>
#include "../../Defs.h"
#include "EventImpl.h"
using namespace OpenZWave;
//-----------------------------------------------------------------------------
// <EventImpl::EventImpl>
// Constructor
//-----------------------------------------------------------------------------
EventImpl::EventImpl
(
)
{
// Create a manual reset event
m_hEvent = ::CreateEvent( NULL, TRUE, FALSE, NULL );
}
//-----------------------------------------------------------------------------
// <EventImpl::~EventImpl>
// Destructor
//-----------------------------------------------------------------------------
EventImpl::~EventImpl
(
)
{
::CloseHandle( m_hEvent );
}
//-----------------------------------------------------------------------------
// <EventImpl::Set>
// Set the event to signalled
//-----------------------------------------------------------------------------
void EventImpl::Set
(
)
{
::SetEvent( m_hEvent );
}
//-----------------------------------------------------------------------------
// <EventImpl::Reset>
// Set the event to not signalled
//-----------------------------------------------------------------------------
void EventImpl::Reset
(
)
{
::ResetEvent( m_hEvent );
}
//-----------------------------------------------------------------------------
// <EventImpl::IsSignalled>
// Test whether the event is set
//-----------------------------------------------------------------------------
bool EventImpl::IsSignalled
(
)
{
return( WAIT_OBJECT_0 == WaitForSingleObject( m_hEvent, 0 ) );
}
//-----------------------------------------------------------------------------
// <EventImpl::Wait>
// Wait for the event to become signalled
//-----------------------------------------------------------------------------
bool EventImpl::Wait
(
int32 const _timeout
)
{
return( WAIT_TIMEOUT != ::WaitForSingleObject( m_hEvent, (DWORD)_timeout ) );
}