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OpenMQTT-Gateway/lib/ESPiLight/pilight/libs/openzwave/platform/Wait.h
T
Florian 67dd7ac078 update esppilight lib
content of the library is not filtered on 433mhz only
2018-11-28 20:41:37 +01:00

114 lines
3.6 KiB
C++

//-----------------------------------------------------------------------------
//
// Wait.h
//
// Cross-platform abstract base class for objects we
// want to be able to wait for.
//
// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
// All rights reserved.
//
// SOFTWARE NOTICE AND LICENSE
//
// This file is part of OpenZWave.
//
// OpenZWave is free software: you can redistribute it and/or modify
// it under the terms of the GNU Lesser General Public License as published
// by the Free Software Foundation, either version 3 of the License,
// or (at your option) any later version.
//
// OpenZWave is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public License
// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
//
//-----------------------------------------------------------------------------
#ifndef _Wait_H
#define _Wait_H
#include <list>
#include "Ref.h"
namespace OpenZWave
{
class WaitImpl;
/** \brief Platform-independent definition of Wait objects.
*/
class Wait: public Ref
{
friend class WaitImpl;
friend class ThreadImpl;
public:
enum
{
Timeout_Immediate = 0,
Timeout_Infinite = -1
};
typedef void (*pfnWaitNotification_t)( void* _context );
/**
* Add a watcher to our object. The watcher will be triggered
* by the derived class, when it enters a certain state.
* \param _callback pointer to the function that will be called when the wait is over.
* \param _context pointer to custom data that will be sent with the callback.
*/
void AddWatcher( pfnWaitNotification_t _callback, void* _context );
/**
* Remove a watcher from our object. Both the _callback and _context pointers
* must match those used in a previous call to AddWatcher.
* \param _callback pointer to the function that will be called when the wait is over.
* \param _context pointer to custom data that will be sent with the callback.
*/
void RemoveWatcher( pfnWaitNotification_t _callback, void* _context );
/**
* Wait for a single object to become signalled.
* \param _object pointer to the object to wait on.
* \param _timeout optional maximum time to wait. Defaults to -1, which means wait forever.
* \return zero if the object was signalled, -1 if the wait timed out.
*/
static int32 Single( Wait* _object, int32 _timeout = -1 ){ return Multiple( &_object, 1, _timeout ); }
/**
* Wait for one of multiple objects to become signalled. If more than one object is in
* a signalled state, the lowest array index will be returned.
* \param _objects array of pointers to objects to wait on.
* \param _numObjects number of objects in the array.
* \param _timeout optional maximum time to wait. Defaults to -1, which means wait forever.
* \return index into the array of the object that was signalled, -1 if the wait timed out.
*/
static int32 Multiple( Wait** _objects, uint32 _numObjects, int32 _timeout = -1 );
protected:
Wait();
virtual ~Wait();
/**
* Notify the watchers that the object is signalled.
*/
void Notify();
/**
* Test whether an object is signalled.
*/
virtual bool IsSignalled() = 0;
private:
Wait( Wait const& ); // prevent copy
Wait& operator = ( Wait const& ); // prevent assignment
WaitImpl* m_pImpl; // Pointer to an object that encapsulates the platform-specific implementation of a Wait object.
};
} // namespace OpenZWave
#endif //_Wait_H