108 lines
2.8 KiB
C++
108 lines
2.8 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Event.cpp
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//
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// Cross-platform event
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//
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// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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//
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// OpenZWave is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// OpenZWave is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
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//
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//-----------------------------------------------------------------------------
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#include "../Defs.h"
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#include "Event.h"
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#ifdef _WIN32
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#include "windows/EventImpl.h" // Platform-specific implementation of an event
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#else
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#include "unix/EventImpl.h" // Platform-specific implementation of an event
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#endif
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using namespace OpenZWave;
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//-----------------------------------------------------------------------------
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// <Event::Event>
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// Constructor
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//-----------------------------------------------------------------------------
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Event::Event
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(
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):
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m_pImpl( new EventImpl() )
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{
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}
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//-----------------------------------------------------------------------------
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// <Event::~Event>
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// Destructor
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//-----------------------------------------------------------------------------
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Event::~Event
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(
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)
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{
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delete m_pImpl;
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}
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//-----------------------------------------------------------------------------
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// <Event::Set>
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// Set the event to signalled
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//-----------------------------------------------------------------------------
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void Event::Set
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(
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)
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{
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m_pImpl->Set();
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Notify(); // Notify any watchers that the event is now set
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}
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//-----------------------------------------------------------------------------
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// <Event::Reset>
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// Set the event to not signalled
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//-----------------------------------------------------------------------------
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void Event::Reset
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(
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)
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{
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m_pImpl->Reset();
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}
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//-----------------------------------------------------------------------------
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// <Event::IsSignalled>
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// Test whether the event is set
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//-----------------------------------------------------------------------------
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bool Event::IsSignalled
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(
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)
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{
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return m_pImpl->IsSignalled();
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}
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//-----------------------------------------------------------------------------
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// <Event::Wait>
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// Wait for the event to become signalled
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//-----------------------------------------------------------------------------
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bool Event::Wait
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(
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int32 const _timeout
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)
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{
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return m_pImpl->Wait( _timeout );
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}
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