205 lines
5.5 KiB
C++
205 lines
5.5 KiB
C++
//-----------------------------------------------------------------------------
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//
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// ValueStore.cpp
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//
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// Container for Value objects
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//
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// Copyright (c) 2010 Mal Lansell <openzwave@lansell.org>
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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//
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// OpenZWave is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// OpenZWave is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
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//
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//-----------------------------------------------------------------------------
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#include "ValueStore.h"
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#include "Value.h"
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#include "../Manager.h"
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#include "../Notification.h"
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using namespace OpenZWave;
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//-----------------------------------------------------------------------------
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// <ValueStore::ValueStore>
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// Destructor
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//-----------------------------------------------------------------------------
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ValueStore::~ValueStore
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(
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)
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{
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map<uint32,Value*>::iterator it = m_values.begin();
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while( !m_values.empty() )
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{
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ValueID const& valueId = it->second->GetID();
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RemoveValue( valueId.GetValueStoreKey() );
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it = m_values.begin();
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}
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}
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//-----------------------------------------------------------------------------
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// <ValueStore::AddValue>
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// Add a value to the store
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//-----------------------------------------------------------------------------
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bool ValueStore::AddValue
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(
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Value* _value
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)
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{
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if( !_value )
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{
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return false;
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}
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uint32 key = _value->GetID().GetValueStoreKey();
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map<uint32,Value*>::iterator it = m_values.find( key );
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if( it != m_values.end() )
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{
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// There is already a value in the store with this key, so we give up.
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return false;
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}
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m_values[key] = _value;
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_value->AddRef();
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// Notify the watchers of the new value
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if( Driver* driver = Manager::Get()->GetDriver( _value->GetID().GetHomeId() ) )
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{
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Notification* notification = new Notification( Notification::Type_ValueAdded );
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notification->SetValueId( _value->GetID() );
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driver->QueueNotification( notification );
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// <ValueStore::RemoveValue>
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// Remove a value from the store
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//-----------------------------------------------------------------------------
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bool ValueStore::RemoveValue
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(
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uint32 const& _key
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)
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{
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map<uint32,Value*>::iterator it = m_values.find( _key );
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if( it != m_values.end() )
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{
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Value* value = it->second;
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ValueID const& valueId = value->GetID();
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// First notify the watchers
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if( Driver* driver = Manager::Get()->GetDriver( valueId.GetHomeId() ) )
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{
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Notification* notification = new Notification( Notification::Type_ValueRemoved );
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notification->SetValueId( valueId );
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driver->QueueNotification( notification );
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}
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// Now release and remove the value from the store
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value->Release();
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m_values.erase( it );
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return true;
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}
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// Value not found in the store
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return false;
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}
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////-----------------------------------------------------------------------------
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//// <ValueStore::RemoveValue>
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//// Remove a value from the store
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////-----------------------------------------------------------------------------
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//bool ValueStore::RemoveValue
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//(
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// ValueID const& _id
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//)
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//-----------------------------------------------------------------------------
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// <ValueStore::RemoveCommandClassValues>
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// Remove all the values associated with a command class from the store
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//-----------------------------------------------------------------------------
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void ValueStore::RemoveCommandClassValues
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(
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uint8 const _commandClassId
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)
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{
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map<uint32,Value*>::iterator it = m_values.begin();
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while( it != m_values.end() )
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{
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Value* value = it->second;
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ValueID const& valueId = value->GetID();
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if( _commandClassId == valueId.GetCommandClassId() )
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{
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// The value belongs to the specified command class
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// First notify the watchers
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if( Driver* driver = Manager::Get()->GetDriver( valueId.GetHomeId() ) )
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{
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Notification* notification = new Notification( Notification::Type_ValueRemoved );
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notification->SetValueId( valueId );
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driver->QueueNotification( notification );
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}
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// Now release and remove the value from the store
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value->Release();
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m_values.erase( it++ );
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}
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else
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{
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++it;
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}
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}
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}
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//-----------------------------------------------------------------------------
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// <ValueStore::GetValue>
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// Get a value from the store
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//-----------------------------------------------------------------------------
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Value* ValueStore::GetValue
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(
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uint32 const& _key
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)const
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{
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Value* value = NULL;
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map<uint32,Value*>::const_iterator it = m_values.find( _key );
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if( it != m_values.end() )
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{
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value = it->second;
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if( value )
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{
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// Add a reference to the value. The caller must
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// call Release on the value when they are done with it.
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value->AddRef();
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}
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}
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return value;
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}
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////-----------------------------------------------------------------------------
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//// <ValueStore::GetValue>
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//// Get a value from the store
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////-----------------------------------------------------------------------------
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//Value* ValueStore::GetValue
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//(
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// ValueID const& _id
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//)const
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