124 lines
3.2 KiB
C++
124 lines
3.2 KiB
C++
//-----------------------------------------------------------------------------
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//
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// Thread.cpp
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//
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// Cross-platform threads
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//
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// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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//
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// OpenZWave is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// OpenZWave is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
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//
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//-----------------------------------------------------------------------------
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#include "../Defs.h"
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#include "Event.h"
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#include "Thread.h"
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#ifdef _WIN32
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#include "windows/ThreadImpl.h" // Platform-specific implementation of a thread
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#else
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#include "unix/ThreadImpl.h" // Platform-specific implementation of a thread
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#endif
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using namespace OpenZWave;
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//-----------------------------------------------------------------------------
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// <Thread::Thread>
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// Constructor
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//-----------------------------------------------------------------------------
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Thread::Thread
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(
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string const& _name
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)
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{
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m_exitEvent = new Event();
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m_pImpl = new ThreadImpl( this, _name );
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}
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//-----------------------------------------------------------------------------
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// <Thread::~Thread>
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// Destructor
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//-----------------------------------------------------------------------------
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Thread::~Thread
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(
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)
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{
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delete m_pImpl;
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m_exitEvent->Release();
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}
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//-----------------------------------------------------------------------------
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// <Thread::Start>
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// Start a function running on this thread
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//-----------------------------------------------------------------------------
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bool Thread::Start
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(
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pfnThreadProc_t _pfnThreadProc,
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void* _context
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)
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{
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return( m_pImpl->Start( _pfnThreadProc, m_exitEvent, _context ) );
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}
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//-----------------------------------------------------------------------------
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// <Thread::Stop>
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// Stop a function running on this thread
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//-----------------------------------------------------------------------------
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bool Thread::Stop
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(
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)
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{
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int32 timeout = 2000; // Give the thread 2 seconds to exit
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m_exitEvent->Set();
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if( Wait::Single( this, timeout ) < 0 )
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{
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// Timed out
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m_pImpl->Terminate();
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return false;
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}
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return true;
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}
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//-----------------------------------------------------------------------------
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// <Thread::Sleep>
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// Causes the thread to sleep for the specified number of milliseconds.
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//-----------------------------------------------------------------------------
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void Thread::Sleep
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(
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uint32 _milliseconds
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)
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{
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return( m_pImpl->Sleep( _milliseconds ) );
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}
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//-----------------------------------------------------------------------------
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// <Thread::IsSignalled>
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// Test whether the event is set
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//-----------------------------------------------------------------------------
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bool Thread::IsSignalled
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(
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)
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{
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return m_pImpl->IsSignalled();
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}
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