//----------------------------------------------------------------------------- // // ValueButton.h // // Represents a write-only value that triggers activity in a device // // Copyright (c) 2010 Mal Lansell // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #ifndef _ValueButton_H #define _ValueButton_H #include #include "../Defs.h" #include "Value.h" class TiXmlElement; namespace OpenZWave { class Msg; class Node; class CommandClass; /** \brief Button value ???. */ class ValueButton: public Value { public: ValueButton( uint32 const _homeId, uint8 const _nodeId, ValueID::ValueGenre const _genre, uint8 const _commandClassId, uint8 const _instance, uint8 const _index, string const& _label, uint8 const _pollIntensity ); ValueButton(): m_pressed( false ){} virtual ~ValueButton(){} bool PressButton(); bool ReleaseButton(); // From Value virtual void ReadXML( uint32 const _homeId, uint8 const _nodeId, uint8 const _commandClassId, TiXmlElement const* _valueElement ); virtual void WriteXML( TiXmlElement* _valueElement ); bool IsPressed()const{ return m_pressed; } private: bool m_pressed; }; } // namespace OpenZWave #endif