//----------------------------------------------------------------------------- // // ThreadImpl.h // // Windows implementation of a cross-platform thread // // Copyright (c) 2010 Mal Lansell // All rights reserved. // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #ifndef _ThreadImpl_H #define _ThreadImpl_H #include #include #include "../Thread.h" namespace OpenZWave { class Thread; class Event; /** \brief Windows-specific implementation of the Thread class. */ class ThreadImpl { private: friend class Thread; ThreadImpl( Thread* _owner, string const& _name ); ~ThreadImpl(); bool Start( Thread::pfnThreadProc_t _pfnThreadProc, Event* _exitEvent, void* _context ); void Sleep( uint32 _milliseconds ); bool Terminate(); bool IsSignalled(); void Run(); static DWORD WINAPI ThreadProc( void* _pArg ); Thread* m_owner; HANDLE m_hThread; Event* m_exitEvent; Thread::pfnThreadProc_t m_pfnThreadProc; void* m_context; bool m_bIsRunning; string m_name; }; } // namespace OpenZWave #endif //_ThreadImpl_H