//----------------------------------------------------------------------------- // // EventImpl.h // // Windows implementation of a cross-platform event // // Copyright (c) 2010 Mal Lansell // All rights reserved. // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #ifndef _EventImpl_H #define _EventImpl_H #include #include "../../Defs.h" namespace OpenZWave { /** \brief Windows-specific implementation of the Event class. */ class EventImpl { private: friend class Event; friend class SocketImpl; friend class Wait; EventImpl(); ~EventImpl(); void Set(); void Reset(); bool Wait( int32 _timeout ); // The wait method is to be used only by the Wait::Multiple method bool IsSignalled(); HANDLE m_hEvent; }; } // namespace OpenZWave #endif //_EventImpl_H