//----------------------------------------------------------------------------- // // Event.cpp // // Cross-platform event // // Copyright (c) 2010 Mal Lansell // All rights reserved. // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #include "../Defs.h" #include "Event.h" #ifdef _WIN32 #include "windows/EventImpl.h" // Platform-specific implementation of an event #else #include "unix/EventImpl.h" // Platform-specific implementation of an event #endif using namespace OpenZWave; //----------------------------------------------------------------------------- // // Constructor //----------------------------------------------------------------------------- Event::Event ( ): m_pImpl( new EventImpl() ) { } //----------------------------------------------------------------------------- // // Destructor //----------------------------------------------------------------------------- Event::~Event ( ) { delete m_pImpl; } //----------------------------------------------------------------------------- // // Set the event to signalled //----------------------------------------------------------------------------- void Event::Set ( ) { m_pImpl->Set(); Notify(); // Notify any watchers that the event is now set } //----------------------------------------------------------------------------- // // Set the event to not signalled //----------------------------------------------------------------------------- void Event::Reset ( ) { m_pImpl->Reset(); } //----------------------------------------------------------------------------- // // Test whether the event is set //----------------------------------------------------------------------------- bool Event::IsSignalled ( ) { return m_pImpl->IsSignalled(); } //----------------------------------------------------------------------------- // // Wait for the event to become signalled //----------------------------------------------------------------------------- bool Event::Wait ( int32 const _timeout ) { return m_pImpl->Wait( _timeout ); }