//----------------------------------------------------------------------------- // // SceneActivation.h // // Implementation of the Z-Wave COMMAND_CLASS_SCENE_ACTIVATION // // Copyright (c) 2012 Greg Satz // // SOFTWARE NOTICE AND LICENSE // // This file is part of OpenZWave. // // OpenZWave is free software: you can redistribute it and/or modify // it under the terms of the GNU Lesser General Public License as published // by the Free Software Foundation, either version 3 of the License, // or (at your option) any later version. // // OpenZWave is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the // GNU Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public License // along with OpenZWave. If not, see . // //----------------------------------------------------------------------------- #ifndef _SceneActivation_H #define _SceneActivation_H #include "CommandClass.h" namespace OpenZWave { class ValueByte; /** \brief Implements COMMAND_CLASS_SCENEACTIVATION (0x2B), a Z-Wave device command class. */ class SceneActivation: public CommandClass { public: static CommandClass* Create( uint32 const _homeId, uint8 const _nodeId ){ return new SceneActivation( _homeId, _nodeId ); } virtual ~SceneActivation(){} /** \brief Get command class ID (1 byte) identifying this command class. */ static uint8 const StaticGetCommandClassId(){ return 0x2B; } /** \brief Get a string containing the name of this command class. */ static string const StaticGetCommandClassName(){ return "COMMAND_CLASS_SCENE_ACTIVATION"; } // From CommandClass /** \brief Get command class ID (1 byte) identifying this command class. (Inherited from CommandClass) */ virtual uint8 const GetCommandClassId()const{ return StaticGetCommandClassId(); } /** \brief Get a string containing the name of this command class. (Inherited from CommandClass) */ virtual string const GetCommandClassName()const{ return StaticGetCommandClassName(); } /** \brief Handle a response to a message associated with this command class. (Inherited from CommandClass) */ virtual bool HandleMsg( uint8 const* _data, uint32 const _length, uint32 const _instance = 1 ); private: SceneActivation( uint32 const _homeId, uint8 const _nodeId ): CommandClass( _homeId, _nodeId ){} }; } // namespace OpenZWave #endif