update esppilight lib
content of the library is not filtered on 433mhz only
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//-----------------------------------------------------------------------------
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//
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// Wait.h
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//
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// Cross-platform abstract base class for objects we
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// want to be able to wait for.
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//
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// Copyright (c) 2010 Mal Lansell <mal@lansell.org>
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// All rights reserved.
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//
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// SOFTWARE NOTICE AND LICENSE
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//
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// This file is part of OpenZWave.
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//
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// OpenZWave is free software: you can redistribute it and/or modify
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// it under the terms of the GNU Lesser General Public License as published
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// by the Free Software Foundation, either version 3 of the License,
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// or (at your option) any later version.
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//
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// OpenZWave is distributed in the hope that it will be useful,
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// but WITHOUT ANY WARRANTY; without even the implied warranty of
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// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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// GNU Lesser General Public License for more details.
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//
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// You should have received a copy of the GNU Lesser General Public License
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// along with OpenZWave. If not, see <http://www.gnu.org/licenses/>.
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//
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//-----------------------------------------------------------------------------
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#ifndef _Wait_H
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#define _Wait_H
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#include <list>
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#include "Ref.h"
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namespace OpenZWave
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{
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class WaitImpl;
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/** \brief Platform-independent definition of Wait objects.
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*/
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class Wait: public Ref
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{
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friend class WaitImpl;
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friend class ThreadImpl;
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public:
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enum
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{
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Timeout_Immediate = 0,
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Timeout_Infinite = -1
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};
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typedef void (*pfnWaitNotification_t)( void* _context );
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/**
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* Add a watcher to our object. The watcher will be triggered
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* by the derived class, when it enters a certain state.
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* \param _callback pointer to the function that will be called when the wait is over.
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* \param _context pointer to custom data that will be sent with the callback.
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*/
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void AddWatcher( pfnWaitNotification_t _callback, void* _context );
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/**
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* Remove a watcher from our object. Both the _callback and _context pointers
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* must match those used in a previous call to AddWatcher.
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* \param _callback pointer to the function that will be called when the wait is over.
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* \param _context pointer to custom data that will be sent with the callback.
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*/
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void RemoveWatcher( pfnWaitNotification_t _callback, void* _context );
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/**
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* Wait for a single object to become signalled.
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* \param _object pointer to the object to wait on.
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* \param _timeout optional maximum time to wait. Defaults to -1, which means wait forever.
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* \return zero if the object was signalled, -1 if the wait timed out.
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*/
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static int32 Single( Wait* _object, int32 _timeout = -1 ){ return Multiple( &_object, 1, _timeout ); }
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/**
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* Wait for one of multiple objects to become signalled. If more than one object is in
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* a signalled state, the lowest array index will be returned.
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* \param _objects array of pointers to objects to wait on.
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* \param _numObjects number of objects in the array.
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* \param _timeout optional maximum time to wait. Defaults to -1, which means wait forever.
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* \return index into the array of the object that was signalled, -1 if the wait timed out.
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*/
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static int32 Multiple( Wait** _objects, uint32 _numObjects, int32 _timeout = -1 );
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protected:
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Wait();
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virtual ~Wait();
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/**
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* Notify the watchers that the object is signalled.
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*/
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void Notify();
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/**
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* Test whether an object is signalled.
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*/
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virtual bool IsSignalled() = 0;
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private:
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Wait( Wait const& ); // prevent copy
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Wait& operator = ( Wait const& ); // prevent assignment
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WaitImpl* m_pImpl; // Pointer to an object that encapsulates the platform-specific implementation of a Wait object.
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};
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} // namespace OpenZWave
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#endif //_Wait_H
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